Then they were past and gone, leaving him amid the rolling dust, the drumming of hooves dying away amid the trees. "Pray pardon, but could you possibly spare me - ?" "Excuse me!" he bellowed again as loudly as he could, amid the tumult of snorting mounts and crashing hooves. "Excuse me!" he shouted desperately as another group of knights came into view. The second rider thundered past, and a third. The warrior held the one daintily above the other as he charged by, raising clouds of dust.ĭelmair turned to stare after him, astonished. As the first whipped past, whirling his words away into nothingness in the fury and hubbub of a hard gallop, Delmair saw in the huge, grim-faced warrior's ready-gauntleted hands a china teacup and saucer. In the next moment, the first riders of a proud company of knights in full, gleaming plate armor thundered into view. "Excuse me - can you tell me the way to Shadowdale? I seek the sage Elminster!" "Pray excuse me!" he called, his voice high and loud in his ears. Delmair threw up a hand, clearing his throat, as low branches at the bend suddenly danced and shed leaves. He stepped up onto a high bank beside the road, staring all the while at the next bend, as the hooves came nearer. Hoofbeats, many of them, coming towards him on the unseen road ahead. And then he heard it.Ī thudding, a low, broken drumming sound barely audible above his own weary breathing. Delmair sighed, and came to a halt by the side of the road. ![]() He walked more slowly, even as he told himself he must hurry on. The deep woods on either side of the road began to seem somehow sinister, as if they were awaiting the night, when he'd have to sleep among them and take his chances. At each bend, the road disappointed him.ĭelmair's feet ached, even in the good boots he wore. He walked and walked along the winding road through the woods, hoping at each bend to see thinning trees ahead, and some sign of his goal. reaching the dale, as he trudged along in the sun-dappled roadside shade, and ![]() It was hot enough to fry a knight in armor. ~ MOONRISE OVER MYTH DRANNOR ~ by Ed Qreenwood Or, if you return the game within 30 days, you may exchange the game for another. If the game proves to be incompatible, you may return it within 14 days with your dated receipt and we will refund your money. If we have insufficient data to determine compatibility, you may wish to purchase the game and test for compatibility yourself. and 5 p.m., Pacific Time, Monday through Friday, (holidays excluded) to see if an SSI game you're considering purchasing is compatible with your computer. If you own an IBM compatible computer we suggest that you consult with our Technical Support Staff at (408) 737-6850 between 11 a.m. IBM COMPATIBLE COMPUTER INFORMATION: Many of our games will work on IBM compatible computers. You can write to us for hints at: Hints, Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086 (include a stamped self-addressed envelope for reply). NO GAME PLAYING HINTS WILL BE GIVEN THROUGH THIS NUMBER. and 5 p.m., Pacific Time, Monday through Friday, holidays excluded. II you encounter disk or system related problems you can call our Technical Support Stall at (408) 737-6850 between 11 a.m. QUESTIONS OR PROBLEMS? Our main business number is (408) 737-6800. What Comes with This Character Information. New high level monsters, spells, and equipment can be found as well.ĭespite employing an updated version of the engine, interesting and oft-unique NPC selection and welcome gameplay tweaks such as an ‘All Attack’ button and the ability to use polearms from second rank, it was not well received.MOONRISE OVER HOW TO PLAY. Open spaces have been added to the game as well as the ability for the entire party to attack at once. Characters can fight mano-a-mano, or they can throw things, weapons, arrows, etc. The game is more or less the same as the predecessors, the battles play out in the same way as in previous entries. Without hesitation the party agrees to deal with the lich, and the mysterious man teleports them into yet another adventure. While boasting of their exploits in the the previous game, the party is approached by a man with a tale of a dangerous lich who threatens the surrounding area. This is the third and the final part of Eye of the Beholder trilogy. ![]() Play Eye of the Beholder III: Assault on Myth Drannor online! Eye of the Beholder III: Assault on Myth Drannor game description Eye of the Beholder III: Assault on Myth Drannor is a 1993 computer role-playing MS-DOS game and the sequel to Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon.
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